00:00 Hey friends, welcome back. This is part
00:03 

00:03 two of our very first Gaia scene
00:05 

00:05 building exercise. And today we're going
00:07 

00:07 to finish our scene in style. Stick
00:09 

00:09 around guys. We're going to push through
00:11 

00:11 step by step until we hit this awesome
00:14 

00:14 final result. First, we want to have
00:16 

00:16 more trees in our environment. So, we
00:18 

00:18 use the ground mask and scatter them
00:20 

00:20 across the terrain.
00:30 

00:30 [Music]
00:54 

00:54 [Music]
01:17 

01:17 But since we want the trees to have
01:19 

01:19 better quality, we'll duplicate them in
01:21 

01:21 the end and make their opacity sharper
01:24 

01:24 as They're closer to the camera.
01:47 

01:47 [Music]
01:57 

01:57 [Music]
02:04 

02:04 [Music]
02:13 

02:13 [Music]
02:27 

02:27 Now I want to draw a spline in the PCG
02:30 

02:30 so that trees won't appear inside it. So
02:33 

02:33 we need to create a blueprint actor.
02:50 

02:50 [Music]
02:53 

02:53 Inside the blueprint, I add a spline.
02:55 

02:55 Then by holding the Alt key and
02:57 

02:57 dragging, I extend it. Finally, I enable
03:00 

03:00 the close loop option to close the
03:02 

03:02 spline.
03:07 

03:07 [Music]
03:12 

03:12 I also add the PCG and in the PCG graph
03:15 

03:15 I assign the landscape to it. Finally,
03:18 

03:18 in the class default section, I search
03:20 

03:20 for tag and assign it a custom name.
03:38 

03:38 In the PCG graph, I use a get spline
03:41 

03:41 data node, set it to world actor mode,
03:43 

03:43 and link it to the PCG through a custom
03:45 

03:45 tag.
03:50 

03:50 [Music]
03:53 

03:53 Now we can add the spline to the scene
03:56 

03:56 and by using projection and get
03:57 

03:57 landscape data we can view the points in
03:60 

03:60 interior mode inside the spline.
04:03 

04:03 [Music]
04:23 

04:23 Now we're getting closer to our goal. We
04:25 

04:25 scale up the spline and reduce the trees
04:27 

04:27 from its points.
04:29 

04:29 [Music]
04:49 

04:49 Hey,
04:55 

04:55 hey, hey.
05:06 

05:06 Hey,
05:08 

05:08 [Music]
05:15 

05:15 [Music]
05:19 

05:19 down.
05:24 

05:24 [Music]
05:38 

05:38 [Music]
05:57 

05:57 Now we can assign any type of mesh such
05:60 

05:60 as grass.
06:01 

06:01 plants or rocks to this creative field.
06:04 

06:04 Since we've already done this many times
06:07 

06:07 in previous videos, there's no need to
06:09 

06:09 explain it again.
06:14 

06:14 [Music]
06:38 

06:38 Heat. Hey, Heat.
06:41 

06:41 [Music]
06:46 

06:46 Heat. Heat.
06:48 

06:48 [Music]
07:15 

07:15 behoo.
07:19 

07:19 [Music]
07:33 

07:33 Hey
07:35 

07:35 Heat.
07:37 

07:37 [Music]
07:49 

07:49 Heat.
08:06 

08:06 [Music]
08:11 

08:11 Beat
08:17 

08:17 beep.
08:19 

08:19 [Music]
08:37 

08:37 Down
08:39 

08:39 [Music]
08:44 

08:44 that one.
08:48 

08:48 Heat. Heat. N.
08:51 

08:51 [Music]
08:58 

08:58 Heat. Heat. N.
09:03 

09:03 [Music]
09:21 

09:21 Heat.
09:25 

09:25 Heat.
09:35 

09:35 [Music]
09:48 

09:48 Wow.
09:50 

09:50 [Music]
09:52 

09:52 Wow. Wow.
09:57 

09:57 [Music]
09:59 

09:59 Woo! Woo!
10:03 

10:03 [Music]
10:40 

10:40 Hey,
10:45 

10:45 hey,
10:47 

10:47 hey.
10:50 

10:50 [Music]
10:60 

10:60 [Music]
11:14 

11:14 Woo! Woo!
11:18 

11:18 Heat. Heat. N.
11:31 

11:31 Heat. Heat. N.
11:33 

11:33 [Music]
11:41 

11:41 Heat. Heat. N.
11:43 

11:43 [Music]
12:15 

12:15 Yeah,
12:17 

12:17 M
12:22 

12:22 yeah.
12:23 

12:23 [Music]
12:39 

12:39 Ah.
12:43 

12:43 [Music]
13:14 

13:14 Down.
13:17 

13:17 [Music]
13:28 

13:28 Hello.
13:31 

13:31 [Music]
13:51 

13:51 Baby.
13:53 

13:53 [Music]
13:57 

13:57 Hey. Hey.
13:59 

13:59 [Music]
14:01 

14:01 Yeah,
14:07 

14:07 [Music]
14:28 

14:28 oh
14:33 

14:33 [Music]
14:52 

14:52 [Music]
15:08 

15:08 Next, I downloaded a free cabin from CG
15:11 

15:11 Trader so we can replace the house and
15:13 

15:13 the reference with it. But just like
15:14 

15:14 with the trees, we'll test it first and
15:17 

15:17 bring it into Blender to avoid any
15:19 

15:19 issues.
15:23 

15:23 [Music]
15:40 

15:40 Hey.
15:43 

15:43 [Music]
15:51 

15:51 Hey. Hey.
15:56 

15:56 [Music]
16:06 

16:06 Don't return.
16:09 

16:09 [Music]
16:38 

16:38 [Music]
16:44 

16:44 Everything for you.
16:47 

16:47 [Music]
17:04 

17:04 Now we want to create another blueprint
17:06 

17:06 and use a spline to define the front
17:09 

17:09 yard paths of the house to the PCG.
17:13 

17:13 According
17:20 

17:20 [Music]
17:32 

17:32 to the rule, we also assign a tag to it
17:34 

17:34 and then place the spline on our
17:36 

17:36 landscape.
17:39 

17:39 [Music]
17:50 

17:50 [Music]
17:59 

17:59 down.
18:02 

18:02 Hey
18:08 

18:08 [Music]
18:12 

18:12 We add a spline sampler and set its mode
18:14 

18:14 to on spline and distance. Next, just
18:17 

18:17 like before, we apply the projection and
18:20 

18:20 then continue the work using transform
18:22 

18:22 points and static mesh.
18:29 

18:29 [Music]
18:40 

18:40 [Music]
18:49 

18:49 [Music]
19:07 

19:07 Ding.
19:13 

19:13 [Music]
19:19 

19:19 Hey. Hey.
19:20 

19:20 [Music]
19:24 

19:24 Heat. Heat. N.
19:31 

19:31 [Music]
19:48 

19:48 [Music]
19:57 

19:57 [Music]
20:11 

20:11 We import a few planks from Quixlebridge
20:14 

20:14 and then using the modeling mode, we
20:17 

20:17 merge them together to create a simple
20:19 

20:19 fence.
20:30 

20:30 Heat. Heat. N.
20:34 

20:34 [Music]
21:43 

21:43 [Music]
22:11 

22:11 We assign it to the static mesh and then
22:14 

22:14 continue by adjusting the spacing.
22:16 

22:16 [Music]
22:47 

22:47 As you can see, E, it doesn't look quite
22:49 

22:49 right. So, we add a create spline node,
22:52 

22:52 then add a spawn spline mesh node and
22:55 

22:55 assign our fence to it.
23:00 

23:00 [Music]
23:13 

23:13 [Music]
23:28 

23:28 Next, in landscape paint mode, we paint
23:30 

23:30 some of the snow material on the ground,
23:32 

23:32 similar to the reference, and if needed,
23:35 

23:35 we use smooth to refine it.
23:42 

23:42 [Music]
23:49 

23:49 [Music]
23:60 

23:60 Heat. Heat.
24:06 

24:06 Heat.
24:16 

24:16 [Music]
24:31 

24:31 Heat.
24:37 

24:37 [Music]
24:47 

24:47 We can also use foliage to add some more
24:49 

24:49 plants to our scene.
24:54 

24:54 [Music]
25:22 

25:22 Hey,
25:23 

25:23 [Music]
25:29 

25:29 hey, hey.
25:30 

25:30 [Music]
25:31 

25:31 Hey, hey, hey.
25:37 

25:37 [Music]
25:43 

25:43 [Music]
25:50 

25:50 [Music]
25:57 

25:57 Heat. Heat. N.
26:03 

26:03 [Music]
26:37 

26:37 Heat. Heat.
26:41 

26:41 [Music]
27:05 

27:05 We can also place a few point lights
27:07 

27:07 inside the cabin.
27:10 

27:10 [Music]
27:34 

27:34 As you can see, the scene looks a bit
27:36 

27:36 empty. So, we'll add one of the trees to
27:38 

27:38 the PCG. Heat. Heat. N.
27:41 

27:41 [Music]
28:05 

28:05 Heat.
28:07 

28:07 Hey, Heat.
28:09 

28:09 [Music]
28:27 

28:27 Finally, we add a post-process to the
28:29 

28:29 scene. And in the midtones gain, we
28:32 

28:32 slightly adjust the contrast and
28:34 

28:34 saturation toward a cooler bluish tone.
28:36 

28:36 We also enable the vignette intensity
28:39 

28:39 effect in the image settings to create a
28:41 

28:41 dark border around the screen.
28:48 

28:48 [Music]
29:28 

29:28 Now we add a local fog to the scene.
29:31 

29:31 Adjust its intensity and duplicate it in
29:33 

29:33 several spots.
29:35 

29:35 [Music]
30:19 

30:19 Finally, you can adjust your lighting by
30:21 

30:21 holding control plus L. Thank you for
30:24 

30:24 watching the video. Please don't forget
30:26 

30:26 to support us.